Started by N-drju, November 27, 2019, 04:27:41 am
Quote from: René on November 27, 2019, 05:29:14 amIs ray trace reflections enabled in the reflective shader? If so, turn it off. This should make the snow look less wet.
Quote from: Hannes on November 27, 2019, 05:57:02 amMaybe it's useful. Make sure the distance shaders are connected to the render camera. The first shader to connect with in this setup is the "Snow" shader, and the last one is the "Sparkle" shader.
Quote from: Dune on November 29, 2019, 02:03:26 amI can't remember what's inside Hannes' file, but I sometimes use a tiny fake stone with masked scattering and low density just as a mask for a surface layer to which a no_RT reflective shader is added as child.