I seem to recall having done this before but I can't seem to find the project. When I try to recreate I'm not getting it working. I'm trying to use a merge shader between a rough, and smooth terrain, and mix by slopes. I tried a surface layer and distribution shader but it seems to be switching between the two terrain. Even if I use a surface layer fed tex coords from the base terrains, with a solid visible map that it should read, it doesn't seem to be mixing between the two.