Quote from: Matt on December 17, 2019, 02:14:36 PMIf there's banding in the output of the plugin then it's likely to be caused by the plugin.
With heightfields (in Daniil's plugin or in general), if there's a lack of precision in the height values then the higher the resolution the more visible the steps are. Low resolutions can hide those steps by interpolating between them over larger distances.
Yeah I figured. Has anything changed in how heightfields are handled? I don't remember any banding ever in his plugin, low or high resolution. Never a report either. His work in Gaea has had a issue though. The plugin hasn't changed for over a year, but TG has.
I noticed one thing though with his plugin for a long time is the finished terrain seems to lack subdivision. Adding further displacement or lateral displacement makes weird round tearing artifact displacements that twist around. I don't know if that's also his plugin or just heightfields or what. Never been able to really defeat it.
And no offense or anything, but newer TG builds differ from past 4.3 builds in strange ways. How input is handled in certain shaders, shadow artifacts in underwater scenes that weren't there before, past scenes just loading different because of a lack of Texture Coordinates after Compute Terrain now. There few other things I noticed but can't remember them off the top of my head.