For scenes that are producing a lot of noise like this, try setting the "Max paths" to the highest setting available. Don't do this by default, but with noisy SSS renders it should help.
The anti-aliasing will need to be a lot higher than 3, even with the max paths setting increased to its highest.
Displaceable objects can be quite slow to render with path tracing, and when SSS interacts with them it's even slower. If possible, use imported objects or non-displaceable built-in objects.
Slow (displaceable objects): Cube, Disc, Octahedron, Plane, Planet, Sphere.
Fast (non-displaceable objects): Card, Grass Clump, Rock, LWO Reader, OBJ Reader, TGO Reader.