Very nice update! That water on the bottom really does it, but indeed, that might as well be reflective (+ darkening) for faster rendering.
I would make a mix of voronoi and squarish rock, and that can be done several ways; by Jon's function stacks, or a simple repeted image map (something like René also posted) with some squarish rock mask, or even simple blocks in greys, divided by dark lines, then warped and masked by PF.
The problem with the overcast weather and the line of rock piles is that they flow into eachother like one long heap, but once you added workers that will be broken up I guess.