I'm having issue while rendering a complex scene with lot of vegetation.
I'm working on this project with a lot of speedtree models and populations.
I've got about 30 pops and 50 differents objets but all of them are using resonable texture resolution in only 1K (1024x1024).
My setup for this scene are pathtracer with 25 parameter value for landscapes and 5 ray depth, G.I in standard mode and antialias at 4. Detail in crop region.
When I'm making a low resolution render at 1200 per 600 pixels, then time scale is about 3 hours of computation but now, when I'm making my crops for the final picture (4000x2000) this seems to take eternity, very frustrating.
My scene is a representation of Shuksan mount shoot from picture lake in Washington State, so, I've got a peacefull lake with reflectivity surround by vegetation. There's also a big cloud behind the mount but it seems ok to render even in wide resolution.
Infact, the troubles are visible when come the time to calculate the vegetation.
My workstation is based on X299 chipset with a 16 cores 7820x processor @ 3.6 ghz, 80 Gb DDR4 memory and NVme hard drives.
Is there any tips to solve the problem?
Thanks in advance for your reply