Hannes, you always surprise me with your work. It can be anything from Star Wars to realistic sci-fi (spacestation stuff) to postcard style to fantasy like this
I have some strange feedback perhaps...because there's something I really like about the foliage in the right background. The way it's rendered or the light interacts with it, it looks really good to me!
If you don't mind I have feedback on 3 aspects:
1) The "skirt" of King Croc looks too saturated to me if I consider general scene saturation. For instance the right foreground models have quite saturated greens, but the skirt has an almost fluorescent brightness which is a bit distracting to me.
2) The new pose is indeed more dramatic and works well! If I consider the grip of the hand on the body then I can imagine that her upper right half gets some support from the thumb, but her left side is not supported at all. Thus with a grip like this I would expect her to hang backwards to her left, almost draping over his index finger.
3) Lastly and this is perhaps because of rendertimes and such...I think the skin of King Croc would look great when using subsurface scattering in the path tracer.
I say this because I remember you rendered some hairy creature with orange/brown skin and it looked really good. Given your experience with portraits and subsurface scattering after that render I think you can squeeze out more from this scene/model.
Cheers,
Martin