Started by sboerner, February 21, 2020, 11:49:04 am
QuoteMore merges your stones have the more render time will be added too.
Quotethat's different for objects which are not procedural and don't need evaluation of surface displacement.
QuoteIf you need the better/finer displacements of fake stones, you could restrict them to front, and use pops further back.
QuoteYou can use mesh displacer on imported objects, like a sphere for a rock pop that's more detailed.
QuoteBut I am glad it's there anyway.