Started by sboerner, March 08, 2020, 08:48:58 pm
Quote from: sboerner on March 08, 2020, 08:48:58 pmMuch more to be learned here. Comments welcome, especially if anyone spots something I'm doing wrong.
QuoteIf we ask nicely, I wonder if Planetside some day might give us a metallic-roughness shader. That would be sweet.
Quote'Metallic' isn't the right word (unless it's a checkbox), but 'metalness' isn't a real word.
QuoteI usually work in Painter with an HDRi rendered from Terragen, but this is great to see this works nicely with the other way around. You could do an exact comparison if you create your own HDRi though.
Quote from: sboerner on March 09, 2020, 10:38:04 amThanks, KyL. That's a great idea - you could make a custom HDRI from the scene that will include the object. Is that what you mean?
Quote from: sboerner on March 20, 2020, 09:58:59 pmJust one small update. I've found that the Specular roughness setting should be 0.8, which is the default maximum that you get when you move the slider completely to the right. Setting it to 1.0 makes the roughness too diffuse.This seems to be an exception to the general 0-1 range used for many sliders.