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Silver Lining (Lightmarks)- Playing around with the Get Altitude node
Silver Lining (Lightmarks)- Playing around with the Get Altitude node
Started by KlausK, April 23, 2020, 06:30:12 AM
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KlausK
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Posts: 991
Land ho!
Location: Switzerland
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Silver Lining (Lightmarks)- Playing around with the Get Altitude node
April 23, 2020, 06:30:12 AM
Hey there, just doodling...
Using the Get Altitude node to get the streaks of light along the rims. Path Traced. Low AA.
Why the sun is almost square is beyond me. It was a lot more round-ish when I rendererd this file in 4.4.18 or so.
CHeers, Klaus
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/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Silver Lining (Lightmarks)- Playing around with the Get Altitude node
#1
April 23, 2020, 07:02:20 AM
Cool. Strange sun indeed.
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Hannes
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Location: Germany
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Re: Silver Lining (Lightmarks)- Playing around with the Get Altitude node
#2
April 23, 2020, 07:20:12 AM
Interesting!
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