Here is a quick example I did with altitude offset. I created a simple shape mound in a separate project with some variations, and then exported it as a 32bit EXR Scalar, than used that to offset a cloud carpet, filling in the bottom of the cloud with a identically masked cloud at much smaller depth. Then I slapped couple other cloud layers in to fill it in.
Would be super cool if there was a simple vector warper applied to a final cloud shape, like the altitude offset, but effects everything added prior, like altitude offset, depth, and final density. Then you could easily use a vector to shape final cloud shapes. I was thinking of using a much more complex vector export, but realized the altitude offset wouldn't even accept it and probably only read Y if not some weird shape.