I have seen WAS mention using vector displacement's with clouds as well as distribution shaders. I would really like to see a quick focused tutorial on each of those.
I was trying to use a distribution shader the other day to affect a cloud density shader, but couldn't figure out how to connect things to make it work.
So if someone has time to do:
1) Make a quick example of how to make the Vector Displacement map, and how to use it with a v2 or v3 clouds, and
2) Make a quick example of how to use a distribution shader to control how a couple of different density shaders affect and/or mix at different altitudes
That would be awesome!
-Derek