Shai Hulud

Started by cyphyr, May 02, 2020, 10:59:22 AM

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cyphyr

Shai Hulud, the Great Desert Wyrm engulfs the ancient temple complex.

Objects from KitBash3D Ancient Temples.

Raw Terragen render, no post work.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Dune


raymoh

There must be something familiar about that, "Dune," right?

I couldn't resist the wordplay! ;D
"I consider global warming much less dangerous than global dumbing down"   (Lisa Fitz, German comedian)

sboerner

Beautiful. Like the monochromatic tones and point of view. Looks like the opening shot of a film.

cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

DocCharly65

Beautiful and mysterious at the same time. Great!

j meyer

Very nice and moody/atmospheric. 8)

Kadri

Nice. I like the lighting, colours very much.

Hannes

Love it! Indeed very cinematic!

Tangled-Universe

Sweet work, very good Richard!
My only critique would be the composition.
I see you tried to avoid a centered composition, which is a great choice, but it's a bit too much I think. The greatness is stuffed into the corner now and I think it deserves better :)
As the temples and their nice volumetric shadows are the point of interest of the scene they should be (should as in what generally is consensus) not too far off center.
I think the center of the group of temples being at around a third into the composition would work best.
You would still have an off-centered composition without having the viewer need to look for what you're trying to show.

Looking forward to your next one!

mhaze


cyphyr

Thanks for the positive feedback guys :)
I do generally try for a "cinematic" look whenever possible, trying to look at images as if I were making a film. I agree that the temple complex could be a little further towards the centre conforming better to the thirds rule but I found if difficult to move it without diminishing the dune which was always the main feature of the image. In fact the temple complex was an after thought.
I'm doing a short 10sec animation at the moment which should show some slightly different perspectives but that is a week away at least (lol)
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Tangled-Universe

Another thing you could try maybe is to move the camera to the right and have the ribbon of dunes act like a leading line for the eye.
Then you can place the temples more towards the horizon and also respect the rule of thirds for composition as well.