Shader values when importing

Started by surrealdan, May 06, 2020, 04:30:05 am

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surrealdan

Hi, question about shaders. When I import obj into terragen using blinn shaders, the value is different or random from what it was in maya. Is there a way to lock the value or something like that? Its tricky if the asset has a lot of shaders and I have to manually change the diffuse values to 1 on each node :/

Thanks!
i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

Dune

You could try using the global color variation input for a pop, and use a single white @2.

KyL

Quote from: surrealdan on May 06, 2020, 04:30:05 amHi, question about shaders. When I import obj into terragen using blinn shaders, the value is different or random from what it was in maya. Is there a way to lock the value or something like that? Its tricky if the asset has a lot of shaders and I have to manually change the diffuse values to 1 on each node :/

Thanks!
Try with a Lambert instead.