Quote from: N-drju on May 18, 2020, 11:02:09 AMHmm, ok... But why do you wish to create pillars with the cube object instead of a terrain node? Seems easier to me.
because i have no idea how to limit a whole terrain node to a specific area to create a pillar.
some things i find quite difficult in Terragen is handling specific shapes, obviously i suppose the whole software was made for huge environment and terrains, but when you want to work on a specific aspects, or a specific look maybe from a reference, it gets very hard for me, maybe becase im still too new, anyway i tried mixing some simple shapes as masks to alter a straight line which was black and white, but couldnt get it right.
I feel sometimes that such things shouldnt be so daunting, for example i wanted to start doing a left side cliff that was ending on a beach with sea on the right part, so i tried multiple times to create a mask that would limit the terrain to grow in a certain area (black) based on a shape i wanted..
I spent 4 hours without being able to do it, and couldnt get help from docs either. Went in Gaea and did it in 20 seconds with just a Draw node.
Im not saying GAea is better than Terragen, just i wish there would be more kickstarter and get going tools to work with, after all i dont think its hard to do these kind of things for experienced users or even developers.
also to answer more directly to you, i have a very strong 3d background, so i have to approach at creating a 3d rock pillar, the first thing i would do is create a cube.