Started by N-drju, May 25, 2020, 11:25:33 am
Quote from: Kadri on May 25, 2020, 12:55:13 pmBecause of that i prefer to use V2 clouds actually.
Quote from: WAS on May 25, 2020, 01:25:34 pmThe different look is down to texture space for the noise.The rest is just lighting settings / limitations.Edit: Here is a change to that file with more similar lighting. The big difference is v2 scattering colour is gray, where v3 is sampling lighting and creating this dark scattering area with enviro light tinting it looks like.
Quote from: WAS on May 26, 2020, 02:32:26 pmIs your masking in final position or something that would not be effected by cloud layer settings?
Quote from: Matt on May 26, 2020, 05:24:42 pm@N-drju do you have a TGD so we can test this?