Minor update to the light source populator. Spheroid populator now has a Y limiter. Maybe for something like a galaxy. I'm working on adding a fade too defined by a percentage that fades at the boundaries.
Y Limiter works in both positive and negative directions. So say a limit of 1000 would actually be 2000 in either direction on Y from the point of origin so from 0,0,0 it expands to 0,1000,0 and 0,-1000,0.