Hi to all,
I am using version 4.1.25, which is old compared to the 4.4.67 current version, so I do not know if new functionality has been added:
1) Is there a "black hole" or a "gravity" warp node that acts similarly to the Vortex Warp node? What I am looking for is a way to pull noise towards (or push away if you changed the +/- amount slider) a location. Rather than swirl the noise clockwise like the Vortex Warp, this would be a radial in/out warper.
1b) Better yet would be a Pull or Push warp node that could use a bitmap image as the start point rather than a singular x,y,z point, so that you could push or pull from a squiggly curve, like a magnetic line force. This could be used to pull noise lines towards a river curve, and the river curve is based upon a painted bitmap. You could also use it to push away snow from an alpine peak.
2) Is there any capability to mask the Vortex Warp node? All the Vortex Warp node has in version 4.1.25 is an input slot. There is no mask shader input, which would be very helpful to slow down or eliminate the curl on a portion of the vortex.
3) Are there any blurring capabilities (such as Gaussian blur or simple blur) in TG? I'm looking to soften/blur noise in different circumstances. Perhaps you can do this by using another noise node and passing the first through it, but I do not know how.
If not, may I request these be added to the Planetside wish list?
Thanks,
Matt