Author Topic: Light defects on low orbit render  (Read 3502 times)

Offline Ricowan

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Light defects on low orbit render
« on: January 01, 2007, 04:52:26 PM »
Hiya,
  I've been working on a planet for my renders, and thought I'd take a high-level shot to find interesting land forms.  Some really strange "spot light" effects showed themselves in the atmosphere.  The atmosphere only has some hgh-level clouds, haze turned way down, color tweaked a bit.

white spot:
http://www.ricosweb.net/images/SunBeam.jpg

pulling out further, red spots show up too:
http://www.ricosweb.net/images/SunBeam2b.jpg (the original 1920x1200 render is available if necessary)

the scene:
http://www.ricosweb.net/images/LowOrbit.tgd

Rich Allen

Offline Oshyan

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Re: Light defects on low orbit render
« Reply #1 on: January 04, 2007, 03:35:34 AM »
Interesting results, rather more extreme than I've seen previously. This are quite possibly GI bugs. Try turning off global illumination and re-rendering. In general GI doesn't seem to have a positive effect on orbital renders anyway and probably just slows things down. Do let us know if that fixes it.

- Oshyan

Offline Ricowan

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Re: Light defects on low orbit render
« Reply #2 on: January 04, 2007, 06:11:03 PM »
Yup.  I disabled "Enviro Light" in my scene and the spotlights went away. 

 

anything