Started by N-drju, June 13, 2020, 01:25:13 pm
Quote from: N-drju on June 13, 2020, 02:25:46 pmTo me, the fact that standard renderer is less noisy than PT in volumetric setting speaks volumes... Again, this is not how I imagined this
Quote from: N-drju on June 13, 2020, 02:25:46 pmWhat do you mean that switching between the options is a part of the issue? The settings are, in fact, customized - a density shader is added as a function to guide the "volumetric" effect.
Quote from: WAS on June 13, 2020, 02:50:32 pmYou should learn about Path Tracing, noise is a inherent byproduct.
Quote from: WAS on June 13, 2020, 02:50:32 pmCan you paste your water shader here? I can fiddle with it.
Quote from: N-drju on June 14, 2020, 02:09:28 am(might be considered as a teamwork then) so I'll pass. But thank you for the offer. Perhaps after I submit my work.
Quote from: Matt on June 16, 2020, 03:42:55 pmCan you send me a TGD? The shadows will look different in PT (soft, and without the "rays"), but the hard edge isn't right.
Quote from: N-drju on June 17, 2020, 02:15:07 amI can't. This is my contest entry (no offence).How about a watered-down (no pun intended) version of it, after the contest is over?
Quote from: WAS on June 17, 2020, 04:56:39 pmI've been experimenting with this @Matt and I think it may be the AO/GISD like effect in dark shadows. Take this example. The actual shadows are fine, but the hard shadows at the banks are, well hard. Is this the terrain reflecting and just being really dark?