Hi everyone, new Terragen user here. Thus far I would have to say my 2 weeks of experience with it has been really enjoyable but I am now experiencing some frustrating roadblocks. I am trying to create a distant mountain range to use as a backdrop in a 3D scene but am running into issues.
So far I've managed to create what's in the Mountains.jpg file
This was created using an Alpine fractal. I'd like to know if it's possible to manually get rid of the front hills (outlined in red) because it's hiding the mountain range behind. It seems that there is very little control to be had when using fractal generated landscapes, is this correct?
So I've been trying to get my head around heightfields and how they work in TG. It seems using a heightfield will give me the exact control I'm after, ie a thin mountain range exactly where I want it, but I can't get anything to look remotely like a mountain range at all. I either end up with a completely spikey image or rubbish looking mounds. So going right back to basics to try and understand what's going on I created the heighfield as shown in Heightfield.jpg file and the resulting render in HeightfieldRender.jpg file.
This gives me the shape I would expect but why the bumps? Why is it not smooth? I've tried changing all the shader displacement settings and nothing I change in the terrain displacement tab makes once bit of difference, apart froom height multiplier which just makes it smaller or bigger.
My actual heightfield file is a TIFF file rather than JPG which is just for compression purposes for the forum
Any help would be massively appreciated :-)
Adrian.