Night train

Started by René, July 05, 2020, 03:41:12 am

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René

Night train

mhaze

Terrific, Great colour and structures.

Dune

Very nice. WIP or finished entry?

René

Finished entry, unfortunately. There are still dozens of things I would like to improve, but at some point the knot has to be cut. Moreover, the deadline was almost reached.

Hetzen

Really good entry. Lovely rock work and blending.

Jet powered monorails eh, what could possibly go wrong?  ;D

masonspappy


zaxxon

Bravo! A dynamic and beautiful image. The starry night illuminating the rock spires while the futuristic train hurtles by...stunning!

j meyer

Cool rock work again.
Good luck.

Kadri

Nice work.
I would just work on the lighting a little more René.

Jo Kariboo

Agreed with Kadri about the light. Your rock faces are still very well controlled here. The appearance of the image reminds me of illustrations SCI-FI from the fifties.

Dune

It might be too late, but the only thing that struck me as being not really realistic (and I had the same issue when I wanted to enter with a moonlit scene), is that for a starry night, the overall light is too bright, and the colors too saturated. When you see so many stars, usually the landscape is pretty dark with very deep, unpenetrable shadows, and the human eye won't perceive much color, unless where bright lights illuminate something. That is a lot more work in TG though. You'd need masks around lights changing ground saturation, and object saturation.
If I speak for myself, I also often want to show every detail I put in a render, but that should not be leading.

René

QuoteNice work.

I would just work on the lighting a little more René.
Right... the lighting. That was a big pain. If I pictured it the way you would really see it, there wouldn't be much to see except the lights. With photography you have more options, depending on the shutter speed. With a long exposure the scene would be visible but the train would be a blur and the lights would be overexposed, and on top of that the stars would probably still not be visible. If you search for night scenes where both stars and landscape are clearly visible, you will find images that are manipulated in one way or another.

Because this is more of a fantasy scene I didn't necessarily choose realistic lighting. But it is possible that when I look at this image again in a while, I might come to the conclusion that I should have done it differently. ::)

René

Quote from: Dune on July 06, 2020, 02:25:05 amIt might be too late, but the only thing that struck me as being not really realistic (and I had the same issue when I wanted to enter with a moonlit scene), is that for a starry night, the overall light is too bright, and the colors too saturated. When you see so many stars, usually the landscape is pretty dark with very deep, unpenetrable shadows, and the human eye won't perceive much color, unless where bright lights illuminate something. That is a lot more work in TG though. You'd need masks around lights changing ground saturation, and object saturation.
If I speak for myself, I also often want to show every detail I put in a render, but that should not be leading.
You posted this when I was answering to Kadri's comment. Yes you are right about al those things. :)

René

QuoteJo Kariboo: The appearance of the image reminds me of illustrations SCI-FI from the fifties.
Yeah, it's meant to be retro Sci Fi. ;D

amandas

I really like the sense of adventure and mystery here! The hero model and the camera angle reminds a bit me of that classic steampunk piece by Rodney Matthews (despite the mood being completely different).
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