Thank you, Doc!
Now that I have some nice displacements and warps and stuff going on the displacable cube,
I am trying to find a - rather painless - way to use this as a building block.
Like a tileable map so to speak. But with Fractal Warp Shaders involved I cannot get it to work easily.
As soon as you move the cube away from the origin, the warp is gone somewhere in "space".
I thought that, because I had it embedded in a clipfile inside the cube it would be tied to its object space. Nope.
Tried to use Transform Shaders in every position inside the network I could think of, but it has not the effect I am after.
I guess I don`t know how to use TG good enough, to get this done. If anyone has an idea...
I keep fiddling on and on
CHeers, Klaus