Crevices Maps and TG

Started by WAS, July 23, 2020, 07:29:10 PM

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WAS

Wondering about a question @zaxxon asked about usage of crevices mask, and I'm curious. From what I read online it's like AO, and when we apply AO in TG we often multiply, so I figured if your crevices map is balanced right, you can use it as both a map and mask to multiply the colour further.

This is what I came up with. What are your thoughts? Little hard to tell at this scale, but it definitely accentuates the roughness of the stones crevices, I tried to make that more visible with the difference comparison between the two.

digitalguru

That's a really nice looking rock shader