Wondering about a question
@zaxxon asked about usage of crevices mask, and I'm curious. From what I read online it's like AO, and when we apply AO in TG we often multiply, so I figured if your crevices map is balanced right, you can use it as both a map and mask to multiply the colour further.
This is what I came up with. What are your thoughts? Little hard to tell at this scale, but it definitely accentuates the roughness of the stones crevices, I tried to make that more visible with the difference comparison between the two.