Tropical Beach

Started by sjefen, July 22, 2020, 01:10:36 PM

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sjefen

Hi,


I've been working on this tropical scene for a while now. Never done anything like this before. I usually end up with something more "Norwegian" looking with mountains and forests.

This one has been a real struggle for me. I don't touch the blue nodes cause I don't understand it, so the wave for example is hand painted inside Terragen which was a lot of work with trying, failing, tweaking and slow test renderings. The foam is a mix of hand painted shaders along with some procedural and image textures for masking. It's been a pain in the a**!
Even the vegetation was very different to work with compare to what I'm used to. Usually I can get away with just procedural masking for distribution and maybe some areas with the painted shader, but here it was a lot different and I had to hand place many of the plants.

Anyway... enough with the boring talk. I'm interested in what you guys think. I need to improve and probably need to work more on tropical scenes to get a better workflow.

Edit: The terrain is created with Gaea. Both the one in the background and the one in the foreground where the beach is on.


Tropical Beach V1 - 01c.jpg

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

WAS

This is definitely different for you, and I love it. This is very realistic down to surf, waves and rocks, to the distant island. 

What vegetation are you using?

sjefen

All vegetation are Xfrog models except for the grass.
Some of the trees I'm testing for Stewart.

I also have to apologize for the compression of the image, but I'm trying to keep the size down here at the forum.


- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Jo Kariboo

It's a very nice achievement. The foam and the wave with paint shader, is well done and I have no idea how you could have done it for the wave. The sea on the other hand seems very calm for a wave of this amplitude. I really like the rocks on the left side of the wave, very realistic as a type of rock with the country. I perceive by the type of light in the shaded part of the palm trunk a high light that is a bit strong, but not too disturbing. It's more observation not a critic. Anyway the picture is superb.

sjefen

Quote from: Jo Kariboo on July 22, 2020, 01:39:27 PMIt's a very nice achievement. The foam and the wave with paint shader, is well done and I have no idea how you could have done it for the wave. The sea on the other hand seems very calm for a wave of this amplitude. I really like the rocks on the left side of the wave, very realistic as a type of rock with the country. I perceive by the type of light in the shaded part of the palm trunk a high light that is a bit strong, but not too disturbing. It's more observation not a critic. Anyway the picture is superb.
Thank you for the feedback. I will work on it.
I had the same thoughts for the sea after I saw the finished rendering. It needs to be a little rougher. Especially further out in the ocean.


- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

sboerner

QuoteAnyway the picture is superb.

Is it ever. Your patience really paid off here, I would say. Beautiful scene.


WAS

Quote from: sjefen on July 22, 2020, 01:20:26 PMll vegetation are Xfrog models except for the grass.
Some of the trees I'm testing for Stewart.

I also have to apologize for the compression of the image, but I'm trying to keep the size down here at the forum.

Well I really appreciate you testing new models for Stewart cause I love Xfrog, even if mainly out of my budget. Always admired the models since I was a kid.

Also not that It's really active, but I do still have https://3denv.com/ up which allows you to upload huge images for conference sharing or w/e.

Hannes

This is really great! Wish I was there. No major crits.

Dune

Very nice render. Nice reflected light on the left palm, agree with previous comments.

N-drju

Very realistic Terje, beautiful render. I especially like the wave displacements. Seriously adds realism.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

mhaze


sjefen

Thanks guys  :)

I have a question. I created my own displacement map for the palms, but when using displacement map on a object, is it really a displacement or is it just acting like a bump map?

I think I used the word displacement way to many times in that sentence 😂


- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

N-drju

Quote from: sjefen on July 23, 2020, 05:02:45 AMI have a question. I created my own displacement map for the palms, but when using displacement map on a object, is it really a displacement or is it just acting like a bump map?

Unless you have the professional version, it is only a bump map. I think only professional has mesh displacer option.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

j meyer

Very nice tropical scene.

Displacement maps are always treated as bump maps.(the force displacement
feature won't have correct shadows, so is no choice often)
As far as I know the mesh displacer feature doesn't work with imported maps,
just with Power Fractals and other TG-stuff.