I think it was back in TG3 there were lots of arches going around, and I wanted to do stuff like that for fun, had an idea of spine like things. But I'm a little confused. Instead of a cube like I used a sphere hoping for better displacement results, but it's tearing up really bad, with just basic displacement from a SSS.
Is this no longer viable in TG?
Curiously I imported a sphere OBJ and tried to use a mesh displacer, seeing if it could handle it, but any disp over 1 and the whole 800m x 250m x 250m sphere pops out of existence.