This should be interesting:
http://www.cgchannel.com/2020/07/master-natural-environment-creation-for-visual-effects/https://www.thegnomonworkshop.com/tutorials/natural-environment-creation-techniquesLighting TD Alessandro Cangelosi uses Terragen, Houdini and Clarisse iFX in this six hour tutorial.
>>Quote:
"He begins in Terragen, Planetside Software's landscape generation tool, using the software to generate realistic clouds,
and to render backplates for use in image-based lighting.
Cangelosi then moves to Houdini to generate terrain, using the software's area masking system,
and to create rocks and fog, exporting in Alembic and VDB format.
All of the assets are then imported into Clarisse iFX, Isotropix's shot layout and lighting toolset,
along with vegetation from Quixel's Megascans library. Cangelosi blocks out the scene in Clarisse,
creates an initial lighting set-up, then dresses the set using key toolsets like particle painting, point clouds and scattering.
The workshop also explores how to create custom shaders for plants and terrain, and how to generate and apply colour variations
to instanced assets at different levels of detail. Cangelosi concludes by rendering the scene, ready for further look development inside Fusion."
>>End Quote
Nice, I am quite curious about this.
CHeers, Klaus