The odd-looking metal structure in the middle is a ceremonial brazier (aka firepan) made in Blender. I wanted a setting to display it in that didn't detract too much from the brazier.
Two smaller supporting ornamental globes are stationed on either side of it.
The idea is that all 3 globes would be self-illuminating so needed a balance of enough light to clearly see the metal structure but not overwhelm the globe's glow.
Desert sand texture comes from an old "Sandelo" shader (think "Sandelo" was actually user "Dandelo" but not sure about that).
There's a thing going on with the left and right globes where the self-illumination fails and leaves a blank line (orange underline on left globe).
As always, C's & C's welcomed and appreciated.