So I forgot to tell what software's I've used:
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Meshroom: Turn the images into a 3d model.
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Blender: Just to delete unwanted mesh.
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InstantMeshes: To reduce the polycount.
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Blender again: To create the UV-map.
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Meshroom again: To create the textures on the new, lower poly model.
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Materialize: Mostly to create displacement maps from the textures and also "trying" to remove shadows from the diffuse image
All these software's are free

Here's two tutorials I used that helped me:
I know it looks like a lot of work and many different software's to work with, but I promise this works and is not so difficult. It takes a while, but there are only I few buttons to press in each software and the rest of the job is just waiting. I've been trying this for a long time and failed, but this works and it's a lot easier than it looks.
Quote from: masonspappy on September 04, 2020, 02:28:18 AMI've played with Meshroom a bit and had some decent results (although a lot of effort went into it). I put smaller objects on a turntable I made, mounted the camera on a tripod and used a solid-color sheet as background so as not to tax the rendering software too much.
All I did was load the picture's in and click calculate. Not much more effort except for also making it calculate the textures after the other steps, but basically I didn't do anything more than clicking a few buttons. I will experiment more. Maybe I was just lucky this time, but I've seen several videos about different approaches. Looks like people mostly agree that Meshroom doesn't seem to like the "turntable" approach. It's better to move around the object and take pictures instead of rotating the object itself. I don't know why, but people are getting better results that way. I hope this will help.
- Terje