I could try using Voronoi Ridges subtracted by Voronoi Billows.
You could use a surface layer and vector disp to give windswept look, and you can also warp by the same voronoi noise on X/Z to create a more stretched look.
Here is a quick example. RTP is crippling my system for some reason though. Could hardly move the mouse to pause it just to return to the browser. :O
I also feel with how faint the cirrus are, that V3 may be overkill, to get the edges looking right you need a pretty low density/sharpness which kills v3 lighting imo.