Good day everyone,
I'm trying to import animated cameras created in 3ds Max 2020 into Terragen 3 through FBX, but all imports appear to be rotated.
In 3ds Max, the camera is targeted: the camera itself is linked to a spline, the target to the object it needs to follow. I bake ("collapse" in Max's terminology) the animation into keyframes, and export as FBX, selecting 2014/2015 for compatibility and Z as the up axis. If I reimport the FBX into 3ds Max, everything is fine.
However, in Terragen the camera is always rotated at times on more than two axis: the camera in "LinkedCamera.fbx" points at the sky while it should be pointing down to the ground; the camera in the other file, "UnlinkedCamera.fbx" appears rotated on two axis...it looks so strange that I'm not really sure on which and by how much.
I tried a number of options in Terragen 3: import Z-up, import rotation, convert to meters, with no success.
So I went back to 3ds Max and tried to unlink the camera from the parents and recreate the animation "by hand"...and that's how "UnlinkedCamera.fbx" was created.
I attached a zip archive with the two cameras.
Help?