Thanks, Jordan and Ulco!
Here is something I'm working on at the moment: a worn and rusty painted metal material.
On the left shaderball I unchecked "use smooth normals" to get the unfaceted look of the power fractal. Unfortunately the object is faceted. Not too obvious, but visible.
The right shaderball has the same texture applied, except "Distort by normal" unchecked, and apart from that I made the smallest scale of the PF even smaller, because the blotchy shapes in the shader to the left, which looked very good to me, were too even and looked really bad without distortion.
I really like the look on the left object. It looks more like paint. The shader of the right object looks more like a weird planet surface.
Btw I sent a bug report about that.