Started by Hannes, October 13, 2020, 01:33:36 am
Quote from: Dune on October 13, 2020, 06:31:44 amStrange that I never noticed it in my people and stuff.
Quote from: WAS on October 13, 2020, 01:34:36 pmDistort by normal doesn't understand object normals well is my guess
Quote from: sboerner on October 13, 2020, 04:30:33 pmConfirmed here, too. I took a look at your shader ball model and couldn't find anything wrong with it. When I substitute a simple sphere OBJ in your file I get the same result, both standard and PT renderers. And it shows up in the RTP as well. Strange that this hasn't been noticed before.