Masking Power Fractal Issue 4.5.42

Started by WAS, October 03, 2020, 01:44:26 am

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WAS

There seems to be an issue with masking Power Fractals with unclamped colours, producing infinite displacement. In usual circumstances this allowed me to have terrain in valleys/canyons etc without the crease line, but in this instance it doesn't work correctly, only when masked through a surface layer.

Matt

In most cases masks are not clamped, so masks greater than 1 on your power fractal increased the amount of displacement.

The Surface Layer is more complex in terms of masking. "Mask as coverage", for example, results in a coverage value which cannot to above 1, so that might explain the difference between the two setups.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

I suppose when masking canyons, the values at which I'm masking too probably aren't over 1 so much as this setup which is more sub-orbital and require such a tight clamp. Thanks for clarifying that, and it makes sense, and could be a handy modulator.