Started by WAS, October 16, 2020, 06:38:40 pm
Quote from: Dune on October 17, 2020, 02:46:04 amI occasionally use a method like this (either masking out displacement or smoothing) to smooth water displacement in the distance, as water with rough displacement tends to need more time to render due to all reflections and transparency. So it's handy to have at hand for certain occasions.
Quote from: Dune on October 18, 2020, 01:51:39 amI'll have a look at what you set up. Of course there's a balance, because more shaders means longer render time as well. I don't know how 'costly' smoothing out displacement is, for instance, against not displacing (masking out) in the first place. And if it's 1% gain, it won't be interesting, not meaning to deprecate a more comprehensive setup, of course.