Perlin Noise Scalar Scaling Disp Issue

Started by WAS, October 19, 2020, 02:31:32 PM

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WAS

Interesting issue, if you scale down perlin too small, it breaks displacement. Either disp disappears or launches down or up exponentially.

I was using a single perlin scalar, and scaling it and translating it for different mask, and I went to scale it down to use as noise for surface microdisplacement, but it just broke the terrain. I had to use a PF at small scales.