How can we have a planet without deep displacement, or cracks, without the super dense floor of the atmosphere? I've tried pushing it down with the floor option but can't seem to get it low enough.
It's also strange that the Bluesky turns into a haze layer when it gets too deep. Seems this functionality should be hazed based only and the bluesky gaseous colour and stuff be gradual to core. It will be clear for thousands of meters, and then just get super dense, regardless of how low you push the floor.
What exactly is the point of this dense floor? Why can't haze altitude limit provide this as it does IRL? Planets with craters don't look realistic at all because crater floors get filled with haze.
Example of the issue. Only thing that helps is lowering density, which at one point you won't have an atmosphere, but just floor haze.