Pasted In Objects

Started by WAS, November 03, 2020, 01:22:38 PM

Previous topic - Next topic

WAS

When you copy-paste objects in TG, it seems to be doing a weird instance where it doesn't actually "load" the object until it's interacted with, which usually means when plugging in node connections, or opening up the object shader, and this casues TG to lock up and then load the object (shows that loading object 75% loaded window).

The issue is, sometimes with my heavy node network, this lockup is crashing before the object is loaded.

Why aren't the objects loading in when pasted like they used to?