[Req] Poly card

Started by WAS, November 08, 2020, 06:24:51 PM

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WAS

A good idea for a poly object/populator is a poly card. So that displacement can be used with normals for such things as leaves on the ground, applying crinkle/lift displacement maps.

I don't know of this is possibly with current cards cause force displacement seems to make the card itself disappear besides it's shadow, additionally there is no mesh displacer.

Matt

I might add something like that.

I don't think there's a good reason to use a Card with "Force displacement". For that you should just use a displaceable Plane.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

Quote from: Matt on November 09, 2020, 06:59:56 PMI might add something like that.

I don't think there's a good reason to use a Card with "Force displacement". For that you should just use a displaceable Plane.

Yeah. I I tried using just height but it doesn't work well for any crinkly effects and still very much a flat card. Which is very noticeable if the terrain is anything but very smooth/flat.