Quotegreen_meklar - Once we have the final version, objects will be a lot more accessible within TG2.
Yes...but that's not entirely the issue.
QuoteI didn't really like the interface
The node system in itself isn't SO bad, but what I really miss about the Terragen 0.9 interface is how you could hover your mouse over just about everything and it will tell you what it means. In Terragen 2 it throws all these terms like 'voronoi noise' and 'unclamped multifractal' at you without the slightest bit of explanation.
Quoteif pasting clip outs onto images is so bad, then why do you plan on doing it again?
Because I'm a twisted, evil person.
No, it's because when I make things in Art of Illusion, the only formats it saves in are AOI (its native format) and OBJ, and the OBJ files only save the basics of what would be rendered in Art of Illusion. For example, in Art of Illusion I might use procedural color and bump mapping to give some detail to an otherwise flat and boring texture, but all that gets saved in the MTL file is the basic color and a few other things like transparency and specularity, so if I were to import it into Terragen 2 it would look a lot crappier. And I have good reasons for wanting it to be consistent with what Art of Illusion produces in certain cases (consistent implying not crappier). Also, I don't have the deep version of Terragen 2, so if I want more than three types of objects in a scene at once, there aren't really any easy ways to do it.
QuoteThey still don't look super real but it's what I could do for now.
The objects certainly come out better than in your other images. Like the shadow of the sailboat...in my experience, one of the most important things to make an object sitting on a surface look realistic is its shadow. And with stuff like all those trees, you can download the free Xfrog sample and use those trees in Terragen 2 to achieve more detailed results. People have already proved that Terragen 2 can achieve photorealism, it's just a question of how to go about it and whether your computer is up to the task (mine usually isn't).