Some bark and ground textures.

Started by cocateho26, November 27, 2020, 03:38:16 PM

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cocateho26

Took these while out on a hike, converted into some textures for you guys to use as you will!

fir bark1.zip





cocateho26

Sorry about the multiple posts, had to split up because of he 5mb limit

Dune

Thanks for sharing! Never enough of those. Especially bark and specifically leaf textures or branches with leaves (on a white/black/red/blue background or so) are hard to find on the internet, so I make them myself as well. Especially if they are the rarer species, or abroad. I often use branches with say 10 leaves or so to make less-poly leaf structures on my trees. They can be mixed with single leaves.

WAS

Great shots. Here is an example I did with the pine ground ones you did (https://planetside.co.uk/forums/index.php?msg=283082) to see how they work. Processing to be seamless at 1600x1600 they're still actually pretty detailed. Roughness map is wrong I notice though but just testing.

I also made Pine Bark 2 Seamless to test

Pine bark 2: https://drive.google.com/file/d/1bzSV1tETyYrL5WnVlaH8UF0_KKWJZDlR/view?usp=sharing
Pine Ground: https://drive.google.com/file/d/1AscwSSKbdlciw-k1kWmndNcZ3KRVBXoR/view?usp=sharing
Pine Ground 2: https://drive.google.com/file/d/1QmAGiraQkhphjr26UvCe1scoYUMsXbw7/view?usp=sharing

Hannes

Cool stuff! Thanks a lot! As Ulco said, you can never have enough of these.

cocateho26

Quote from: WAS on November 28, 2020, 04:24:53 PMGreat shots. Here is an example I did with the pine ground ones you did (https://planetside.co.uk/forums/index.php?msg=283082) to see how they work. Processing to be seamless at 1600x1600 they're still actually pretty detailed. Roughness map is wrong I notice though but just testing.

I also made Pine Bark 2 Seamless to test

Pine bark 2: https://drive.google.com/file/d/1bzSV1tETyYrL5WnVlaH8UF0_KKWJZDlR/view?usp=sharing
Pine Ground: https://drive.google.com/file/d/1AscwSSKbdlciw-k1kWmndNcZ3KRVBXoR/view?usp=sharing
Pine Ground 2: https://drive.google.com/file/d/1QmAGiraQkhphjr26UvCe1scoYUMsXbw7/view?usp=sharing
Great work adding to it, I admit I don't know a ton about building texture maps or modeling... maybe just enough to get myself in trouble but even that's pushing it... However good source material always makes the end result better. I enjoy photography and happen to live in a place with an abundance of source material if you want anything involving conifers or rocks lol. Unfortunately anything broad-leaved will have to wait until next May now...  :'(

Dune

Thanks for the offer. I'll keep that in mind if I need anything specific.

WAS

If you want and or capable of do panorama like "scans" of rocks stuff I could definitely try making textures out of them. 

3 "mostly" equal in length panoramas making up a block allows plenty of texture to do a square at  super high resolution, then stich, and use duplication brushes and painting to stich and hide repetitious parts, than down scale and crisp up with some sharpening if needed. 

I use my phone which unfortunately seems to be upscaled or just has a blurry sensor which sucks for fine detail but I usually do 3 4k panoramas and then stitch them together, fix some problem areas, then I make it seamless and do the above stuff I mentioned. There is a plugin for photoshop I use called Seamless Texture Generator. Great start but definitely needs manual love afterwards..

Dune

Seamless Texture Generator. Interesting. I always use the offset (by 50%) and then clone away the hard edges in the central axes.

WAS

I used to just flip 4 tiles and sitch and get rid of repetitious stuff with clone but seamless generator has a circular mode rather than tiled which does produce better seams to work from. Their tile mode is the same as I used to do with 4 rotated images matching up same edges.

Dune

It seems to be for newer PS versions than I have (CS6) though. No problem though, I'll get by anyway.