Here is a quick example project to fiddle with, to see if it's worth your time. For the displacement you'll want to use a disp to scalar, and not sure, but I think you need to then complement that, then range it with a colour adjust, and then do the same as textures and feed to a luminosity.
Example is a little contrasty, just trying to see what's going on easily. Planet model seems to show it's seams like she's been pantsed. :O Or I did something weird (high patch size for intersection zones). It's really late here.
Oops... yep, it's definitely late. Forgot to upload screenshot.