Distance Shader with 3D Clouds? ..

Started by alexsunny123, December 17, 2020, 02:37:06 AM

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alexsunny123

Hello,

Is there anyone who can get this working? If so, can you please post the tgd file?
I would be extremely grateful.

thanks
alexsunny

mhaze

Plug the DS into the mask input of the clouds density shader.  In the distance shader click on the little blue window on the top right of the DS box.  White gives you clouds, black is the masked area.  Near Distance is the distance away you want the clouds to start far distance is a kind of fuzzy zone

Dune


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

Using a planar mode will help give you a more straight horizon look rather than an eye of the storm kinda curve, too.

Dune

Yes, this was just a 2-second example in default. You can also warp the distance (or a slightly soft simple shape near camera, excluding clouds) for more interesting effects. Or lean it, whatever.

mhaze

You can create ominous cloud banks by using an abrupt transion between near and far distance. you need very thick clouds layers for this too.

alexsunny123

#7
thanks my issue has been fixed.