Animation and Motion

Started by WAS, December 18, 2020, 12:45:56 PM

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WAS

How can I secure a sequence that has a steady movement throughout the whole thing? For example, I am trying to spin a asteroid 360 degrees, but when it reaches the end of it's animation, the turn slows to a stop for the final frame. Anyway to prevent this?

Take this export sequence compiled to gif (Finally found my settings for HQ gif too, yay).

Edit: To me it seems to start the sequence gaining velocity, and ending the sequence loosing velocity.

PPS: Finally got craters to rotate after rebuilding the whole fricken thing for a third time. What a mess, but hey, it's working this time.

WAS

Wow. Figured it out.

So for some reason, when I punch in my second key, at frame 50 for 360, it offsets frame 1 which was 0 to 3.46. I don't know why... Least hopefully that is it.

Hannes

Go to "View", "Animation panel in new window", check the item that's animated and change the mode (bottom left) from TCB to linear.
Happy animation, Jordan!!! :)  Cool, that there are some more, who like to animate...

WAS

Ooohhh! I didn't even think of the animation mode! Doh!

Thanks a bunch! And I've always wanted too. Though the things I "want to" would takes ages but I have really wanted to do some little space animations for a long time too. I used to do them in C4D, though much more simple planets lol

Trying to figure out how to do a realistic tumble right now with rotations... that doesn't look insane. xD

WAS

So, it keeps resetting to TCB no matter what. Why? Even if I set linear, test play and make sure it doesn't change, when I finish the sequence, and check the animation window, it's TCB again, and the sequence was rendered with TCB.

Hannes

That's weird. I never had that problem. Do you see the change in the graph? I attached a screenshot of it.

WAS

hmm. I get a green bar, which does change, but the mode changes right back to TCB cause I'm rendering currently (but it does change the graph). All I did was key 0 and frame 50 on Y rotate.

Hannes

Quote from: WAS on December 19, 2020, 01:40:56 AMbut the mode changes right back to TCB cause I'm rendering currently
Did I get that right? You're changing the mode WHILE you're rendering?

WAS

Quote from: Hannes on December 19, 2020, 01:50:05 AM
Quote from: WAS on December 19, 2020, 01:40:56 AMbut the mode changes right back to TCB cause I'm rendering currently
Did I get that right? You're changing the mode WHILE you're rendering?


Nah just when you asked to see the curve thingy. Forgot i was rendering. But it still wont stick for a sequence even when setting up before a render.

Hannes


WAS

#10
It's not letting me set linear even when not rendering, too, but the graph changes slightly. It shows linear for a second, and switches back to TCB. @Matt do you know what this could be?

Here is a gif, no render active.

Hannes

Strange. What if you check the component in the graph, that's really animated? Y-axis for example. In your gifs I can see only one keyframe but no curve.

WAS

That's what I was doing in gif one and two. I expanded down to the XYZ and then selected Y (which is what is rotated). Gif 3 is just general from root of animation window, which does allow me to select Linear, and stays there while open, but when you close it, render, or re-open the project it's back to TCB.

Matt

There seems to be a bug with "Mixed" mode. The whole parameter should show as "Mixed" when its individual channels use different modes. When I the mode on channel X it works. When I change the Y or Z channels the dropdown is showing the mode of the X channel regardless of the mode I chose, but the graph changes to what I wanted. So I think the bug is in the dropdown but not the actual interpolation. Are you able to set the whole parameter to Linear? In your GIFs I can't see which channel or parameter you have selected (it appears none) so I don't know if you already tried this.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

#14
Here are the steps I am taking to directly target the rotation

With those T, C, B inputs, can I input anything in to force a linear effect?