How can I secure a sequence that has a steady movement throughout the whole thing? For example, I am trying to spin a asteroid 360 degrees, but when it reaches the end of it's animation, the turn slows to a stop for the final frame. Anyway to prevent this?
Take this export sequence compiled to gif (Finally found my settings for HQ gif too, yay).
Edit: To me it seems to start the sequence gaining velocity, and ending the sequence loosing velocity.
PPS: Finally got craters to rotate after rebuilding the whole fricken thing for a third time. What a mess, but hey, it's working this time.