Started by WAS, December 23, 2020, 12:00:23 am
Quote from: WAS on December 23, 2020, 03:33:09 pmThat's why I mentioned some sort of global max distance for luminosity sources. Seems they're creating pollution for the renderer.
Quote from: WAS on December 28, 2020, 12:22:50 amStill having issues with this in the latest version. Now, during the daytime, speckles of atmosphere are reflecting on the terrain in PT. Again, no reflection shader. Notice all the blue pixels here. There is no blue shaders. There is the base colour shader and 0.5 white on FS and 0.5 white on surface layer masked by displacement setup.
QuoteThis is definitely introduced in this latest version
Quote from: WAS on December 28, 2020, 03:10:57 pmI would have obviously noticed such an annoying issue before that literally triggers my OCD. lol It now seems AA7 isn't even good enough. PT should be balanced for quality, on a scale similar to standard.
QuoteToo me it seems obvious the new specular models are st fault, as that is a significant lighting model change and im sure PT defaults to one of them when no shader specifies one?
Quote from: WAS on December 28, 2020, 02:57:52 pmI don't have a planetside account (still) to get any past versions