Quote from: Dune on January 04, 2021, 10:24:58 AMFantastic! Lights are great now.
EDIT; just tested the constant shader opacity and alpha method, but it doesn't work that way. Separate objects/parts is the way to go.
Lol. You did something wrong. Lol Actually, it only will work in PT. So that's probably your issue. I know you don't often use it testing. It also only seems to block shadows from within it's volume, not outside it? In the example, you can see there is no shadow within the volume, but there is on the ground. It would
only be good for object based glass it seems. Example project in attachments.
Duplicated object with default shader opacity set to 0 doesn't work in latest build. The model will be riddled with black boxes where intersection is happening. I think this is due to reflection. Both objects are visisble to other rays, and the whole body of one is trying to reflect, while the other is trying to be opacity 0 and black (in technicality).