Simple Shape Shader Use XYZ feature

Started by WAS, December 30, 2020, 04:27:38 pm

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WAS

Could we get a simple drop-dwon for Use Y, Use X, and Use Z for the Simple Shape Shader? While most instances it is used on Y at scene source, I do a lot of space stuff and always gotta put in a Transform shader, then forget that I need to remove the location from the SSS and add it to the transform shader with rotation. Just always trips me up as I can't seem to remember to do this process manually. :( So I end up gong "What's going on!?" for a few moments before remembering. I feel if I saw that dropdown in the SSS shader I'd remember right away.