Most welcome.
Having ideas, I think to get a better smoke billowing effect two warps may be needed, one for the zig-zaggy cross breezes, pulling and tugging, and then a final for the pluming like warp on Y alone. I think it would help the smokes look a lot. Going to play around in a bit I think. This all happening with one noise in a vector warp seems forced and being pulled about too much in directions specified.