Started by jhmart1, January 19, 2021, 11:06:57 AM
Quote from: WAS on January 19, 2021, 01:00:04 PMIt doesnt lock the camera there. If he scrolls again he'll have to under or update view to new area he scrolled.
Quote from: N-drju on January 19, 2021, 02:30:29 PMThere is, however, one bug regarding the multi-cam workflow that is particularly annoying. Sometimes, switching to the additional camera, causes said camera to shoot off to LEO despite it having never been left there in the first place. It seems to happen at random.
Quote from: Dune on January 20, 2021, 01:51:49 AMJust CTRL+D your important render cam and set it apart somewhere as a 'locked/secure' cam. You can always hook in back to the render node.