Separate Displacement.

Started by Nathan.c, February 03, 2021, 06:22:58 PM

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Nathan.c

I'd like to know how to link-up separate displacements on 2 simple shapes, obviously if I duplicate the first ss then the 2nd takes on the same displacement as the first and goes a bit all over the place, Hope that made sense.

WAS

I don't think I understand what you mean. You'd just want to plug the simple shape into the Mask Shader of your Power Fractal displacement, or group all your displacement under a surface layer.

Dune


mhaze

Merge shader or surface shader - main input and child input.

Nathan.c

Sorry it was late when I posted this, anyway the merge shader is doing what I wanted, for now. 

Thanks.