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Separate Displacement.
Separate Displacement.
Started by Nathan.c, February 03, 2021, 06:22:58 PM
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Nathan.c
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The slowest way to die is to live.
Location: England
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Separate Displacement.
February 03, 2021, 06:22:58 PM
I'd like to know how to link-up separate displacements on 2 simple shapes, obviously if I duplicate the first ss then the 2nd takes on the same displacement as the first and goes a bit all over the place, Hope that made sense.
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WAS
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Re: Separate Displacement.
#1
February 03, 2021, 06:53:12 PM
I don't think I understand what you mean. You'd just want to plug the simple shape into the Mask Shader of your Power Fractal displacement, or group all your displacement under a surface layer.
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Dune
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Re: Separate Displacement.
#2
February 04, 2021, 02:44:26 AM
Neither do I.
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mhaze
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Re: Separate Displacement.
#3
February 04, 2021, 04:40:22 AM
Merge shader or surface shader - main input and child input.
Nathan.c
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Re: Separate Displacement.
#4
February 04, 2021, 05:52:04 AM
Sorry it was late when I posted this, anyway the merge shader is doing what I wanted, for now.
Thanks.
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Separate Displacement.
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